Over the last 7 days, the Interactive Home Entertainment industry has remained flat. Unfortunately though, the industry is down 6.0% over the past 12 months. Earnings are forecast to grow by 45% annually.
Has the South Korean Interactive Home Entertainment Industry valuation changed over the past few years?
Date | Market Cap | Revenue | Earnings | PE | Absolute PE | PS |
---|---|---|---|---|---|---|
Tue, 28 May 2024 | ₩33.1t | ₩13.7t | ₩166.0b | 20.6x | 199.7x | 2.4x |
Thu, 25 Apr 2024 | ₩30.2t | ₩13.5t | ₩186.8b | 18.6x | 161.6x | 2.2x |
Sat, 23 Mar 2024 | ₩31.8t | ₩13.5t | -₩58,887,696,710.00 | 21.6x | -540.7x | 2.4x |
Mon, 19 Feb 2024 | ₩33.1t | ₩13.5t | -₩393,095,790,998.00 | 24.5x | -84.1x | 2.5x |
Wed, 17 Jan 2024 | ₩29.9t | ₩13.5t | -₩333,379,919,718.00 | 28.2x | -89.8x | 2.2x |
Fri, 15 Dec 2023 | ₩32.3t | ₩13.5t | -₩333,379,919,718.00 | 31x | -96.9x | 2.4x |
Sun, 12 Nov 2023 | ₩31.3t | ₩13.6t | -₩523,004,394,885.00 | 30x | -59.8x | 2.3x |
Tue, 10 Oct 2023 | ₩26.5t | ₩13.6t | -₩522,254,395,260.00 | 23.4x | -50.8x | 2x |
Thu, 07 Sep 2023 | ₩28.8t | ₩13.6t | -₩521,504,395,260.00 | 23.1x | -55.3x | 2.1x |
Sat, 05 Aug 2023 | ₩31.3t | ₩13.7t | -₩496,473,835,663.00 | 19.7x | -63.1x | 2.3x |
Mon, 03 Jul 2023 | ₩33.5t | ₩13.8t | -₩454,373,750,650.00 | 20.8x | -73.8x | 2.4x |
Wed, 31 May 2023 | ₩35.6t | ₩13.7t | -₩478,992,737,800.00 | 22.4x | -74.3x | 2.6x |
Fri, 28 Apr 2023 | ₩36.8t | ₩14.0t | -₩532,175,586,700.00 | 19.1x | -69.1x | 2.6x |
Sun, 26 Mar 2023 | ₩36.8t | ₩14.1t | -₩154,394,818,800.00 | 20x | -238.3x | 2.6x |
Tue, 21 Feb 2023 | ₩39.4t | ₩14.0t | ₩1.6t | 15.4x | 24x | 2.8x |
Thu, 19 Jan 2023 | ₩37.6t | ₩14.2t | ₩1.8t | 11.9x | 21.2x | 2.7x |
Sat, 17 Dec 2022 | ₩36.4t | ₩14.2t | ₩1.8t | 12.4x | 20.4x | 2.6x |
Mon, 14 Nov 2022 | ₩40.0t | ₩13.9t | ₩2.1t | 14.4x | 19x | 2.9x |
Wed, 12 Oct 2022 | ₩32.9t | ₩14.0t | ₩2.2t | 13x | 15.2x | 2.3x |
Fri, 09 Sep 2022 | ₩40.8t | ₩14.0t | ₩2.2t | 13.6x | 18.9x | 2.9x |
Sun, 07 Aug 2022 | ₩45.3t | ₩13.5t | ₩2.5t | 16.2x | 18x | 3.3x |
Tue, 05 Jul 2022 | ₩38.9t | ₩13.5t | ₩2.5t | 14.8x | 15.4x | 2.9x |
Thu, 02 Jun 2022 | ₩49.3t | ₩13.7t | ₩2.5t | 15.5x | 19.7x | 3.6x |
Sat, 30 Apr 2022 | ₩49.5t | ₩13.1t | ₩2.7t | 14.5x | 18x | 3.8x |
Mon, 28 Mar 2022 | ₩59.0t | ₩12.5t | ₩2.0t | 24x | 29.9x | 4.7x |
Wed, 23 Feb 2022 | ₩55.7t | ₩12.5t | ₩2.0t | 18.6x | 28.4x | 4.5x |
Fri, 21 Jan 2022 | ₩67.4t | ₩12.7t | ₩2.0t | 25.8x | 33.6x | 5.3x |
Sun, 19 Dec 2021 | ₩79.9t | ₩12.7t | ₩2.0t | 30.6x | 40x | 6.3x |
Tue, 16 Nov 2021 | ₩85.3t | ₩12.3t | ₩2.0t | 37.7x | 43.2x | 7x |
Thu, 14 Oct 2021 | ₩68.3t | ₩12.3t | ₩2.0t | 26.6x | 34.5x | 5.6x |
Sat, 11 Sep 2021 | ₩65.8t | ₩12.3t | ₩2.0t | 28.4x | 33.4x | 5.4x |
Mon, 09 Aug 2021 | ₩50.6t | ₩10.6t | ₩1.4t | 26.6x | 35x | 4.8x |
34.5x
How does South Korean Interactive Home Entertainment compare with similar industries?
KR Market | -0.56% | |
Telecom | 0.15% | |
Entertainment | 2.43% | |
Interactive Home Entertainment | 0.73% | |
Movies and Entertainment | 5.17% |
Which companies have driven the market over the last 7 days?
Company | Last Price | 7D | 1Y | Valuation | |
---|---|---|---|---|---|
A293490 Kakao Games | ₩21.80k | 1.9% +₩32.7b | -44.0% | PS1.7x | |
A112040 WemadeLtd | ₩44.85k | 1.4% +₩20.2b | -5.2% | PS2.3x | |
A263750 Pearl Abyss | ₩40.55k | 0.7% +₩18.4b | -13.6% | PE133.8x | |
A052770 ITOXI | ₩1.64k | 18.0% +₩11.0b | n/a | PS3.3x | |
A069080 Webzen | ₩17.24k | 1.2% +₩6.2b | 14.7% | PE7.7x |